This looks like the closest thing yet to a real-life holodeck! The Virtusphere is (as the name suggests) a large hollow sphere which sits on a set of computer monitored wheels. This allows the sphere to rotate a complete 360ยบ whilst still allowing the computer to track the movments. For more information please visit www.hack247.co.uk
virtual reality
Welcome to
Full Immersion Virtual Reality – the final stage of all of today’s video games. Virtual reality is a technology which allows a user to interact with a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world. Much of today’s virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special headsets. Some more advanced systems add sensory information such as sound through speakers or headphones. Even more advanced are haptic systems for actual tactile sensations.
Currently it is cost prohibitive for most consumers to have a high-fidelity virtual reality experience because of computer processing power, image resolution and Internet bandwidth. The continuation of improvements in these technologies, however, will bring full immersion virtual reality to consumers well before the end of the next decade – our guess is by 2015. By this time – drawing on how much people already spend at their home computers and on video games, some have suggested that people will spend more time in virtual reality in a given day or week than actual reality in the physical world.
This is a first peek at an augmented reality virtual pet game being developed for the iPhone in the GVU Center’s Augmented Environments Lab at Georgia Tech. The game is far from done, but there’s enough to it right now to show off some of what will be possible. (Kudo’s to Kimberly Spreen for getting this going). More info can be found here www.augmentedenvironments.org … iphone ar augmented reality georgia tech gvu center ael games
virtual reality