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	<title>Full Immersion Virtual Reality &#187; Carnegie Mellon University</title>
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		<title>Head Tracking for Desktop VR Displays using the WiiRemote</title>
		<link>http://fullimmersionvirtualreality.com/head-tracking-for-desktop-vr-displays-using-the-wiiremote-2/</link>
		<comments>http://fullimmersionvirtualreality.com/head-tracking-for-desktop-vr-displays-using-the-wiiremote-2/#comments</comments>
		<pubDate>Sun, 20 Feb 2011 03:52:27 +0000</pubDate>
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		<description><![CDATA[Using the infrared camera in the Wii remote and a head mounted sensor bar (two IR LEDs), you can accurately track the location of your head and render view dependent images on the screen. This effectively transforms your display into a portal to a virtual environment. The display properly reacts to head and body movement [...]]]></description>
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		<title>Testers Wanted &#8211; Nintendo Virtual Reality</title>
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		<pubDate>Thu, 10 Feb 2011 18:04:05 +0000</pubDate>
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		<description><![CDATA[This is a live-action performance from the annual Carnegie Mellon University Entertainment Technology Center&#8217;s (www.etc.cmu.edu) Building Virtual Worlds Show. The performance is from December 6th, 2006, and students have TWO weeks to brainstorm, develop, and implement a virtual world, which in this case, was required of us to make an entertaining experience for a large [...]]]></description>
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		<title>Virtual Reality: Wave of the Future</title>
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		<pubDate>Wed, 08 Sep 2010 17:23:17 +0000</pubDate>
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		<description><![CDATA[&#13;Created by Kyle Gabler, Ellen Juhlin, Bill Schott, Brad Stokan, Salim Zayat in the Fall of 2003 for the Building Virtual Worlds class in Carnegie Mellon University.]]></description>
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		<title>Testers Wanted &#8211; Nintendo Virtual Reality</title>
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		<comments>http://fullimmersionvirtualreality.com/testers-wanted-nintendo-virtual-reality/#comments</comments>
		<pubDate>Sun, 30 Aug 2009 19:29:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[skittlelock asked: This is a live-action performance from the annual Carnegie Mellon University Entertainment Technology Center&#8217;s (www.etc.cmu.edu) Building Virtual Worlds Show. The performance is from December 6th, 2006, and students have TWO weeks to brainstorm, develop, and implement a virtual world, which in this case, was required of us to make an entertaining experience for [...]]]></description>
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		<title>Head Tracking for Desktop VR Displays using the WiiRemote</title>
		<link>http://fullimmersionvirtualreality.com/head-tracking-for-desktop-vr-displays-using-the-wiiremote/</link>
		<comments>http://fullimmersionvirtualreality.com/head-tracking-for-desktop-vr-displays-using-the-wiiremote/#comments</comments>
		<pubDate>Mon, 25 Feb 2008 01:49:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[jcl5m asked: of your head and render view dependent images on the screen. This effectively transforms your display into a portal to a virtual environment. The display properly reacts to head and body movement as if it were a real window creating a realistic illusion of depth and space. By Johnny Chung Lee, Carnegie Mellon [...]]]></description>
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