Welcome to Full Immersion Virtual Reality – the final stage of all of today’s video games. Virtual reality is a technology which allows a user to interact with a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world. Much of today’s virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special headsets. Some more advanced systems add sensory information such as sound through speakers or headphones. Even more advanced are haptic systems for actual tactile sensations.
Currently it is cost prohibitive for most consumers to have a high-fidelity virtual reality experience because of computer processing power, image resolution and Internet bandwidth. The continuation of improvements in these technologies, however, will bring full immersion virtual reality to consumers well before the end of the next decade – our guess is by 2015. By this time – drawing on how much people already spend at their home computers and on video games, some have suggested that people will spend more time in virtual reality in a given day or week than actual reality in the physical world.
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Full Immersion Virtual Reality

Cool video from Tacx of their trainers used with i-Magic virtual reality and real life video
Full Immersion Virtual Reality


Which is a security distance between people in public spaces? Which is the minimum distance between two strangers so that a relationship can be established between them? Can we have an active relation with images (in front of an ad, in a museum)? DE PROXÉMICA is an interactive video-instalation that pretends to create a situation in which one can play with the relativity of time and space by means of the representation of an environment where social relations are at stake. Andrés González …
Full Immersion Virtual Reality
