Full Immersion Virtual Reality

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Welcome to Full Immersion Virtual Reality – the final stage of all of today’s video games. Virtual reality is a technology which allows a user to interact with a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world. Much of today’s virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special headsets. Some more advanced systems add sensory information such as sound through speakers or headphones. Even more advanced are haptic systems for actual tactile sensations.

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Currently it is cost prohibitive for most consumers to have a high-fidelity virtual reality experience because of computer processing power, image resolution and Internet bandwidth. The continuation of improvements in these technologies, however, will bring full immersion virtual reality to consumers well before the end of the next decade – our guess is by 2015. By this time – drawing on how much people already spend at their home computers and on video games, some have suggested that people will spend more time in virtual reality in a given day or week than actual reality in the physical world.

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“Virtual Hallucinations”, a virtual reality simulation of sc

lakerzz8 asked:


PMS Microdesign, Inc. ABC News 20/20 “Virtual Hallucinations”, a virtual reality simulation of schizophrenia Check out potboiler.freehostia.com

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Tacx Virtual Reality Trainer

bauntorun asked:


Cool video from Tacx of their trainers used with i-Magic virtual reality and real life video

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International Business Concepts – Will 3D Holographic Projection Change Business Forever

Lance Winslow asked:


Anyone who has done much business out of the country realizes that cultures, time zones and communication are critical components of a careful and consistent international business strategy. Indeed, the incredible international logistic networks and the Internet have made doing business around the world extremely easy. Many folks do business now without ever meeting their vendors in other nations. Occasionally, business people do meet, but sometimes after many years of doing business with their overseas partners.

The smaller the companies the less chance of a personal face-to-face meeting ever taking place. In the future however, 3D Holographic projection technologies might change all that, as you would be able to meet face to face in a VR or virtual reality environment. In other words you would be sitting down for a discussion with a full-size view of the other party, interacting in near real time. Imagine that, why? Well, because all this is coming faster than ever expected.

Already cad-cam 3D renderings and prototypes are being worked on by teams across the ocean, where critical pieces that have tolerances of less than millimeters work together in collaboration on the exact same unit. This is only a start and in the future you can expect business meetings to be real-like in augmented reality or virtual reality.

Heads of states will meet with each other rather than gathering together and business people will increase productivity, save travel time and really do business at the speed of thought. Such international business concepts will change the climate of commerce forever. Indeed, someday this wonderful tool we call the internet will actually come alive, and that day will be very soon.

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DE PROXÉMICA – Virtual Reality / Video Art Instalation.

surca asked:


Which is a security distance between people in public spaces? Which is the minimum distance between two strangers so that a relationship can be established between them? Can we have an active relation with images (in front of an ad, in a museum)? DE PROXÉMICA is an interactive video-instalation that pretends to create a situation in which one can play with the relativity of time and space by means of the representation of an environment where social relations are at stake. Andrés González …

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