Virtual Reality changes Real-Life Behavior
Cutting down a virtual redwood with a virtual chainsaw may lead you to save trees by recycling more paper. That finding is an example of how real-world behavior can be changed by immersing people in virtual reality environments — a notion that is at the heart of work under way in Stanford’s Virtual Human Interaction Lab. Related article: news.stanford.edu Stanford University: www.stanford.edu Stanford News: news.stanford.edu Stanford University Channel on YouTube: www.youtube.com
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Welcome to Full Immersion Virtual Reality – the final stage of all of today’s video games. Virtual reality is a technology which allows a user to interact with a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world. Much of today’s virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special headsets. Some more advanced systems add sensory information such as sound through speakers or headphones. Even more advanced are haptic systems for actual tactile sensations.
Currently it is cost prohibitive for most consumers to have a high-fidelity virtual reality experience because of computer processing power, image resolution and Internet bandwidth. The continuation of improvements in these technologies, however, will bring full immersion virtual reality to consumers well before the end of the next decade – our guess is by 2015. By this time – drawing on how much people already spend at their home computers and on video games, some have suggested that people will spend more time in virtual reality in a given day or week than actual reality in the physical world.
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