Virtual Reality and Artificial Intelligence in Cultural Heritage – Full Version

This video illustrates how we use the combination of Virtual Reality and Artificial Intelligence to simulate everyday life in the humanity’s first city. All the moving characters you see in this clip are controlled by our AI And it’s not just a video, these characters “live” in the virtual World of Second Life and are intended to teach ancient Sumerian customs to modern history students. For more information about the project see: www-staff.it.uts.edu.au
Video Rating: 5 / 5
Testers Wanted – Nintendo Virtual Reality

This is a live-action performance from the annual Carnegie Mellon University Entertainment Technology Center’s (www.etc.cmu.edu) Building Virtual Worlds Show. The performance is from December 6th, 2006, and students have TWO weeks to brainstorm, develop, and implement a virtual world, which in this case, was required of us to make an entertaining experience for a large audience. The performance is given in McConomy Auditorium in Carnegie Mellon, via the technology of the Playmotion (http The playmotion is a motion sensor technology that receives data on the user’s head and two hands. Members of the team include: Paul Capriolo (programmer), PaulCapriolo.com ME Chung (designer/props/fx), lizchung.com Carlos Pineda (audio/stage/script), pinedsman.com Jake Rheinfrank (artist), imagecubed.com
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